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▲Show HN: Build a world on your phone, explore it in XR on Vision Pro and Quest (3d.camilleworld.com)
avaer 1 hours ago [-]
You have an off-by-one frame rendering error; your camera is not synced with the player (tested on both MacOS and windows). I also got 10s hitching on load on a beefy windows rig -- might be missing some shader compiles on the loading screen.

You're probably optimizing for XR, but 99% of people will experience your app for the first time on a different platform, so it's worth fixing the desktop render path.

suejunghuh0 2 hours ago [-]
[flagged]
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