Given Earth-like gravity and Earth-like atmosphere, a sufficiently large structure will also have Earth-like clouds.
ben_w 1 days ago [-]
I can't use the site on my phone, can barely even read any of the text, so I don't know the text you're quoting.
If you are asking if clouds in such a structure are realistic, I'd expect so: clouds do form naturally in even much smaller spaces, e.g. one of the NASA buildings, I forget if it was the Saturn V or Space Shuttle assembly building or both.
nickff 1 days ago [-]
The Vertical Assembly Building was used for both the Apollo Program and the Space Shuttle, though it had much more ‘headroom’ for the latter. From what I’ve read the rumors of clouds forming inside of it are actually a myth, though there are condensation and airflow issues. I don’t have citations handy as it’s been a while (decade) since I’ve read this.
winston_smith_ 1 days ago [-]
"This browser doesn't have WebGPU
Island Three draws with WebGPU, which Firefox for Android doesn't have yet. Open this page in Chrome."
lol, no thanks
RobotToaster 1 days ago [-]
Anyone else getting this error on android chrome?
>HipparcosGraphics error on arm valhall: device lost: A valid external Instance reference no longer exists. (tap to close; a screenshot to @gruberbuilds helps fix it)
RobotToaster 1 days ago [-]
update: I just tried it on firefox on windows and it works fine there.
OutOfHere 1 days ago [-]
Over half the people can't run it right or at all. Why not share some representative walkthrough videos?
jakzurr 1 days ago [-]
Yes, please!
xg15 1 days ago [-]
The weirdest experience in this must be to never know if you're walking uphill or downhill.
Sharlin 1 days ago [-]
The further uphill you walk the easier it becomes as the apparent gravity decreases.
aarontian0 1 days ago [-]
This is crazy Claude built this.
ChrisMarshallNY 1 days ago [-]
I'm sure it's awesome, but my puny Mac Mini M4Pro won't render it...
hoelle 1 days ago [-]
Neat. I enjoyed the NPCs chatting about life onboard.
notfried 1 days ago [-]
I saw the landing page and I was like, "no way, Claude built that in real-time? Incredible." And then it loaded and it looked like a videogame from the 1990s. Pretty impressive for AI to have built it , and for something like that to run in the browser, but it's so clunky and ugly that I couldn't try it for more than a few seconds.
I hate it when products promise something so breathtaking in posters or trailers that is utterly detached from how the products looks or works. I might have tried it longer had that landing page not set this high of an expectation.
Overselling a product may getting you a higher conversion rate up to a point, but it will only hurt you and crater the rest of the funnel.
Avamander 1 days ago [-]
I suspect it needs a few tokens spent on optimization and clean-up.
librasteve 19 hours ago [-]
very Rendezvous with Rama
maxlin 1 days ago [-]
I've had an idea to build something similar - or more specifically, a game in this form, since I saw Eric Bruneton's Rendezvous With Rama video, now about 15 years ago.
Never did hand code it, even though I gained a lot of the skills and work in gamedev. This makes me feel time is running out to implement it with some of the unique twists I had in mind that become apparent with something like this ...
jakzurr 1 days ago [-]
Oh, great idea! Maybe consider building it with Orbiter Simulator?
I played Orbiter near its release - this is quite far from my intention with its focus on spacecraft and generally a low detail level.
My intention would be a game simulating, at least on a surface level, life inside an O'Neill cylinder, you being an individual doing things there that requires you to move around from the edge of the "world" to another continously, like delivering packages and such.
1 days ago [-]
pmontra 1 days ago [-]
[flagged]
ForHackernews 1 days ago [-]
This is a website, not an O'Neill cylinder, and I can't walk around it.
Rendered at 04:02:51 GMT+0000 (UTC) with Wasmer Edge.
I never managed to load it and had to rush to kill its tab after the OS restarted and it began choking the machine again.
Oh- I see, the whole browser locks when it's doing the final GPU upload. Now it's running at 60FPS.
It's not ... terrible, but as somebody raised on Don Davis's art (see all the lovely images here: https://en.wikipedia.org/wiki/The_High_Frontier:_Human_Colon... including my personal favorite https://en.wikipedia.org/wiki/The_High_Frontier:_Human_Colon...)
Island Three could not start
Range consisting of offset and length are out of bounds
Reloading the page may help. A screenshot of this to @gruberbuilds on X helps fix it.
I’m not on X
Minor correction: It says that L5 is as far from the Moon as Earth itself. It’s much, much further away! 150 million km vs 300.000 km
Where do the clouds come from? The AI?
https://nss.org/o-neill-cylinder-space-settlement/
Given Earth-like gravity and Earth-like atmosphere, a sufficiently large structure will also have Earth-like clouds.
If you are asking if clouds in such a structure are realistic, I'd expect so: clouds do form naturally in even much smaller spaces, e.g. one of the NASA buildings, I forget if it was the Saturn V or Space Shuttle assembly building or both.
Island Three draws with WebGPU, which Firefox for Android doesn't have yet. Open this page in Chrome."
lol, no thanks
>HipparcosGraphics error on arm valhall: device lost: A valid external Instance reference no longer exists. (tap to close; a screenshot to @gruberbuilds helps fix it)
I hate it when products promise something so breathtaking in posters or trailers that is utterly detached from how the products looks or works. I might have tried it longer had that landing page not set this high of an expectation.
Overselling a product may getting you a higher conversion rate up to a point, but it will only hurt you and crater the rest of the funnel.
Never did hand code it, even though I gained a lot of the skills and work in gamedev. This makes me feel time is running out to implement it with some of the unique twists I had in mind that become apparent with something like this ...
https://en.wikipedia.org/wiki/Orbiter_(simulator)
https://www.orbiter-forum.com/
https://github.com/orbitersim/orbiter
I believe it supports C and Lua.
My intention would be a game simulating, at least on a surface level, life inside an O'Neill cylinder, you being an individual doing things there that requires you to move around from the edge of the "world" to another continously, like delivering packages and such.