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My first ever game – a Godot arcade game with zero asset files (forcesensitivesaiyan.itch.io)
offaxis 21 hours ago [-]
This is a really nice first game.

The “zero asset files” constraint is especially interesting. Drawing the visuals in code, synthesizing the sound effects, and generating the music at runtime makes it feel like a real technical experiment, not just a small arcade game.

Congratulations on shipping it.

sonofseyon 5 hours ago [-]
Thanks for the kind words, bud!
CobaltFire 17 hours ago [-]
Played it a bit on iOS. Great job!

Love the constraint you gave yourself with the zero asset files. Would love to see how you went about doing that.

sonofseyon 5 hours ago [-]
Thanks for the kind words, bud!

Thanks! It started as a self-imposed challenge and turned into the most fun part of the whole project.

The visuals are all done two ways: Godot's _draw() for the 2D stuff, and a few GLSL shaders for the full-screen effects.

Audio is the same philosophy: all ~15 sound effects are synthesized at runtime from sine/square waves plus noise, and the music is generated too.

The unexpected upside of going fully procedural: everything can react for free. :P

sonofseyon 21 hours ago [-]
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