> which tasked the company with working on updates for "America's Army," the 2002 first-person shooter
30 seconds
Ahhh so they're the ones who made that game less realistic and more modern shooter-y. Which I have no doubt is exactly what they were asked to do, because the original AA game was slow and a lot of people hated it compared to ut or cs1.6
Shame though, it was the only game that kinda had that level of realism, with "rifle from prone while waiting can hit you at 400+ yards, but if you're running around you struggle making hits under 100 yards" that encouraged very methodical play with teamwork and spotting.
Bjartr 2 minutes ago [-]
Doesn't the ARMA series at least support that level of realism?
gundmc 21 minutes ago [-]
I still remember sitting through a legitimate field medic first aid course before unlocking the medic class. That game was something else!
30 seconds
Ahhh so they're the ones who made that game less realistic and more modern shooter-y. Which I have no doubt is exactly what they were asked to do, because the original AA game was slow and a lot of people hated it compared to ut or cs1.6
Shame though, it was the only game that kinda had that level of realism, with "rifle from prone while waiting can hit you at 400+ yards, but if you're running around you struggle making hits under 100 yards" that encouraged very methodical play with teamwork and spotting.
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-- https://www.youtube.com/watch?v=Hv6RbEOlqRo
https://www.youtube.com/watch?v=S_vNhLYW_e4
First episode saw the moon permanently leave Earth orbit.
EDIT: whoops I thought this was moonbase commander, another NASA sponsored game from another time.
That would describe Crypt of the NecroDancer.