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Lunatic Fringe is a game originally distributed as an AfterDark screensaver (github.com)
card_zero 2 days ago [-]
I remember this one! In the same spirit was Maelstrom (Ambrosia) and HemiRoids.

https://macintoshgarden.org/games/hemiroids

raddan 2 days ago [-]
Oh man, this brings back memories. Loved this game, Maelstrom, and the Escape Velocity series of games which augmented this style of gameplay with an open world. So much fun. I pine for games that don’t need half and hour of cutscenes and a tutorial to learn to play.
itishappy 21 hours ago [-]
Might I recommend Star Sector? There's a lot of Escape Velocity copycats out there, but Star Sector feels more like the natural evolution of EV:Nova or as I recently described it: "It's EV:Nova where you sell crack." It's really good, and it leans into the scale a lot more than the Escape Velocity series. You command a fleet, later a faction, and your actions have interesting consequences! For example, you can blockade a planet by killing enough traders, and this affects prices throughout the galaxy! Also the mod scene popped off and hasn't stopped.

The only counterargument I can make is that the developers refuse to put it on Steam until it's ready so you need to use some sketchy 90s era payment site to buy a copy. Or just grab a key from the forums.

https://fractalsoftworks.com/

card_zero 2 days ago [-]
I have yet to try out Endless Sky, the open source EV tribute act. Could be good.

https://endless-sky.github.io

dasKrokodil 1 days ago [-]
I love that they want to recreate it, as I spent quite some time with the original when I was younger.

However, right now it doesn't seem to run that well. I'm getting estimated framerates of around 5 fps on a M3 Macbook Pro, making it essentially unplayable.

I don't see any other comments about the performance - am I the only one?

salgernon 2 days ago [-]
The author of the original game:

http://www.sticksoftware.com/

The sealiesoftware implementation is I believe a 68k emulator - and since many AfterDark modules back then did direct frame buffer access, the number of toolbox traps that would need to be implemented could well be quite small.

JKCalhoun 2 days ago [-]
Ben also wrote Solarian II [1], one of the first color shareware games for the Macintosh. Also, early game with digitized sounds (and then suddenly everyone would be also doing them).

[1] http://www.sticksoftware.com/archive/Solarian.html

aerostable_slug 2 days ago [-]
For those wondering, this project ports the game to run in modern browsers. Cool!
nubinetwork 1 days ago [-]
Why is it named after a Tom Cochrane / Red Rider song?
Sniffnoy 2 days ago [-]
Hm, can this be done with other After Dark games, like Rodger Dodger?
calf 2 days ago [-]
All I want is an Escape Velocity MMO
nodesocket 2 days ago [-]
Is there a port of AfterDark that runs on MacOS? Would love the nostalgia.
kalleboo 2 days ago [-]
The company that acquired the rights ported a few of the modules to modern macOS https://en.infinisys.co.jp/product/afterdarkclassicset/index...
m463 2 days ago [-]
probably macos 9 :)
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